Creative Brains Stay Busy

A very good piece of advice for anyone who likes to ponder on good ideas is that ideas aren’t worth much without execution.

You’ve probably already hear that advice more than once, but taking some time to reflect on it is well worth it. There is more to the advice than is immediately apparent.

Why Isn’t My Idea Worth $1 Million?

Good question hypothetical idea person… I’ll start off by saying that your idea could very well be worth millions. And, if you decide not to put forth some effort and realize your idea, it could be worth millions for someone else.

Not The DeVlog

The last week was very uneventful in the CaptainKraft game development world. I did a lot of thinking about making games, but not much programming. Don’t get me wrong, thinking about what you are going to do is a very important step before you start plugging in code, but I never got that far. It’s very sad.

Last Stands has stood still for the last week and I’ve also made a decision to stop putting out weekly updates. The DeVlog will now only be published when I have something interesting to say. This will free up my time from making video about small updates and let me start working on my tutorials.

The DeVlog – February Last Stands

Last week wasn’t super exciting in my game development world, but there are still some cool things to talk about; the coolest of those things is that my Science Fiction project for school now has a name and I am calling it…

Last Stands!

New game has a name, Time Assassins hasn’t changed one bit, and a few tidbits about my progress and plans for Last Stands. Oh yeah, and you can play the current version of Last Stands

Here’s the video for the pleasure of your eye holes.

The DeVlog – Physicsy Stuff and SciFi Project

Number two DeVlog has a lot to say apparently. I was shooting for a 3 – 5 minute video and ended up with 12 minutes of footage that I cut down to 8… That’s a lot of talking.

The DeVlog Number 2

Well it’s here and we need to talk about a few things.

  1. Minor updates in the Time Assassin engine
  2. More Haxe action with a new SciFi project
  3. I like adding a ‘y’ at the end of words apparently

Sticking with the plan, I’ve uploaded a video of the DeVlog to YouTube and you should totally watch it… or not. You could just read it

Introducing the Kraft Gaming DeVlog

There is an early version of the DeVlog (pronounced De Vlog of course) on the site, but I shamefully spelled it with a lower case ‘v’ and I’m rectifying the problem.

This new and improved DeVlog will be a combination blog post and short YouTube video for your reading and viewing pleasure. Exciting stuffs to come

Programming is the Bees Knees

For the record, I believe bees do have knees, but you can probably find conflicting views online. It’s a hot debate and you should chime in. Do bees have knees?

Anyway… here is the video in case you want to watch me ramble on with an impressive shine beaming from my bald dome. Otherwise, read on and get all the juicy details.

One Game a Month – Future Plans

I’ve started brainstorming a bit for the coming months of #1GAM and I think I have a couple solid ideas that I’m excited to work on. There are also a few ideas that I’m not super excited about, but they’re gonna help me learn more along the way.

One Game a Month Overall Goal

I don’t think I’ve talked much about what I want to get from this year-long game jam, so here is where I lay it all out on the table and spill the bag of cats… or some other misunderstood analogy.

At first, my New Year’s Resolution was the grandiose (and probably common) idea of making 12 games in the year 2013. It sounded good, it felt good, and it would do a lot for my skills and gamedev experience. It’s a pretty good resolution if you ask me.

After only a few weeks of working towards my resolution, my plans changed a bit. That is the trend isn’t it?

Chuter Title Screen is On the Way

No game mechanics this time interwebs. My focus right now is to create a legit intro screen that gives you two choices: Play or Instructions.

You already know what will happen when you push the instructions button, but do you know what will happen when you push play? Do you?!

I haven’t finished all the changes I’m going to write about, but I wanted to get my thoughts out there. Here is what the intro scene currently looks like:

Chuter With Intro

Overly Dramatic Description of Title Screen

You are a man trapped on a burning plane that is no doubt moments from exploding. As you look down at the ground all you can think about is how much you want the player to push that damn play button so you can get out of this giant floating bomb.